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Pilgrimage

This is one of my 3D character practice works. Initially, I wanted to use ZBrush to sculpt the character I had designed earlier. Then I realized, why not try to develop him into a complete work? So I Retopology him in ZBrush, exported the high and low models, and drew the material for him in Substance Painter. After that, I imported the model and materials into Blender, Rigged him, and put him in the pose I wanted (with the skeleton, I might be able to animate him in the future). I also used Blender's particle system to generate the character's hair, and if I need to put him into the game engine in the future, I will choose a better way to make the character's hair. Finally, I imported some of the scene assets and built the current scene, then placed the light and render it.

There are a few keywords in my vision of the scene: sacred, giant mysterious character,  pilgrimage, ancient ruins, and sunshine in the dark scene.

There are a few keywords in my vision of the scene: sacred, giant mysterious character, pilgrimage, ancient ruins, and sunshine in the dark scene.

Scene building and character rigging in Blender.

Scene building and character rigging in Blender.

Character Concept Design

Character Concept Design

Character Texture

Character Texture

Character models

Character models