This is one of my 3D character practice works. Initially, I wanted to use ZBrush to sculpt the character I had designed earlier. Then I realized, why not try to develop him into a complete work? So I Retopology him in ZBrush, exported the high and low models, and drew the material for him in Substance Painter. After that, I imported the model and materials into Blender, Rigged him, and put him in the pose I wanted (with the skeleton, I might be able to animate him in the future). I also used Blender's particle system to generate the character's hair, and if I need to put him into the game engine in the future, I will choose a better way to make the character's hair. Finally, I imported some of the scene assets and built the current scene, then placed the light and render it.